A little update following the new season just went down.
We went over a few bugs that we'd found and retouched some of the calibration of certain mechanics.
In short:
- Calibration of the difficulty of the watch in Hardcore towns. Now it increases with each watch that you go on as opposed to being immediate from day 1.
- Reduced the damage imposed on construction sites in Hardcore towns.
- Adjusted the resources needed to construct the Battlements.
- Added new icons for the Shaman's actions.
- Removal of the Shaman for the Non-distant towns (too hard for the newbies...)
- Fixed the API for external applications.
Fixes: - The addition of watches now works again.
- Expeditions work as they should
- The Shamanic Potion has been tweaked.
- The drop rate for Tortured Souls has been fixed (can't appear on the first night now).
- The transformation of lost souls now takes into account souls left in town and in peoples chest's. Don't forget to purify them!
- The dead now generate a Lost Soul.
- The election for the Shaman can no longer pick a non-existent/dead player.
Have fun!