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A mysterious nation
marked with vexation
where the desires of a few
open paths straight through
To damnation or deity...

Does a shattered tryst
explain frozen mist
in these dangerous lands
whose fate lies in your hands
To crush or cherish...

Discover, explore them,
your clan mates - implore them,
to follow your lead
and encounter new breeds
Of risk and reward...

Piemaster
Piemaster (On 15 September 2012)
obbies

Brave is not also a skill that every dinoz carn learn. The only drawback is not only the grouping part. Getting the skill means to invest in this specific :drpg_feu: skill branch.

Which just so happens to be the best branch of the fire tree anyway, irrespective of Brave.

Biquinho
Biquinho (On 14 September 2012)
TheFitzWhy should brave dinos get a benefit that lone dinos dont?

Of course I mean increasing XP for solo dinoz (brave or not) in general ;)

TheFitz
TheFitz (On 14 September 2012)

Why should brave dinos get a benefit that lone dinos dont?

Biquinho
Biquinho (On 14 September 2012)

Why not both? Less :drpg_exp: for brave dinoz but more than right now.

In my opinion the :drpg_exp: for brave dinoz right now are too low, but druid2k is totally right that there should be a bad side of such a powerful skill (except for solo fighting). Why not increasing the :drpg_exp: for brave dinoz for the new area, but still leaving it lower than for grouped dinoz?

druid2k
druid2k (On 14 September 2012)

obbies as I pointed out: the situation is NOT that they wont be able to level up, but only that it will cost more...

Brave (as a skill) worth at least 3 level ups, so they get a 3 level lead as starter. further level ups of these dinoz, that are already much more stronger than the equal leveled same race, same build, not brave dinoz will cost more. thats the only problem here, which is, again: ridiculous.

It is exactly the same that asking for more gold in the fights, or for cheaper irma potions...

just a comment: I have brave dinoz and leveled up from level 45 to 49 (almost 50) - so I know the pain, still I believe that asking for this is nonsense.

and you say it is right to ask, because of those, who thought that there will be no level 60, built their dinoz for level 50 only (well, I think I can count in 1 hand the dinoz, that leveled to level 50 BEFORE the info of level 60, and have chosen brave as its only skill - because only these count for this part) so these will have significant drawback (in cost).
but: what about those, who had not chosen brave because of the same thing: they (sadly) stepped over this +6element, speed, HP, because they thought that it will cost tons to level up more? they forfeited the advantage because of they knew what brave will cost.. you say lets ignore these, because of brave have to go on??

-d2k-

obbies
obbies (On 14 September 2012)

DRUID2K : your post is valid but you seem to forget the most important. All you said is valid when dinoz level is capped at level 50. Now (soon) that dinoz can grow up to lvl 60, it seems at best (if you learn Brave at level 50) you have to get 10 level with the huge drawback of less :drpg_exp: (divided by 3 or 4 is a rought approximation, it can be much more. If you consider the gain of 200XP for 3 lvl 46 dinoz fighting 2 dorogons, tell me how much is the gain for a solo dinoz ? ;))

Brave is not also a skill that every dinoz carn learn. The only drawback is not only the grouping part. Getting the skill means to invest in this specific :drpg_feu: skill branch.

The actual competitive level 50 dinoz that were used in the event (defense for war, championship and dojo) will be useless if not levevel like the others dinoz.

That's why is it fully right to ask about the leveling of brave dinoz and it is not "ridiculous";

sjefke
sjefke (On 13 September 2012)

I disagree about the potions.

Moueffes, Softpigs and Feross will still suffer from St. Elma's Fire, Rockies and Wanwans from Uvavu and Abyss, Winks, Kabukis and Cloudoz from Ember and Amazon.

I know there are more races, but these are just examples. Of course there will be softpigs with 10 lightning, rockies with 10 water or wood, winks with 10 air and so on, there are already some of them around but most of them won't reach that much even at level 60, unless (some of) the new skills raise element points.

In my opinion there's absolutely no need for these potions to be nerved.

TheFitz
TheFitz (On 13 September 2012)

I also agree with anskar potions are going to be useless pretty much with level 60

Mialmeri
Mialmeri (On 13 September 2012)
Afreet

What about something like Shrine of Brave Ones, where you can sacrifice brave dinoz and get :drpg_exp: amout equal to lost :drpg_vie:.

Let's say we're leveling Colossus DSoftie this way:
96 :drpg_vie: for 24 hours rest == 96:drpg_exp: per day.
Cost - 1 angel potion, a bit more than 2 irmas, i.e. ~48:drpg_exp: per irma.

[ps] I always agree with Druid and I will be happy without any kind of boosts for Brave dinoz :P

I agree with your suggestion.

And agree too about there could be good a creation of a magic item or skills to make brave EXP winning not nerfed. My Rock lv 49 and my pig 50 are sumo dinoz and is a big pain to lv up them :D

Husaurus
Husaurus (On 13 September 2012)

Sure, but I wouldn't mind if :drpg_exp: awards started making sense. :fp:

The Nimbao :drpg_exp: awards for a group of 1-3 facing the exact same enemy force really is unfair to smaller groups and lone dinoz. It is maddening that a single dinoz facing two enemies gets less :drpg_exp: as a lone dinoz than in a group of two, which in turn gets less :drpg_exp: than in a group of three. Maybe it was an easy way to nerf those Brave dinoz, but it offends my math skills. :P

When does the expansion become active? :tid_innocent:

Afreet
Afreet (On 13 September 2012)

What about something like Shrine of Brave Ones, where you can sacrifice brave dinoz and get :drpg_exp: amout equal to lost :drpg_vie:.

Let's say we're leveling Colossus DSoftie this way:
96 :drpg_vie: for 24 hours rest == 96:drpg_exp: per day.
Cost - 1 angel potion, a bit more than 2 irmas, i.e. ~48:drpg_exp: per irma.

[ps] I always agree with Druid and I will be happy without any kind of boosts for Brave dinoz :P

Bengeldorn
Bengeldorn (On 13 September 2012)

What about a skill or magic item, that allows a brave dino to have no more than one dino that may follow it, but the brave dino itself can't follow any other dinos?

That way, you could have a group of two with no more than one brave Dino in it.

ZealMund
ZealMund (On 13 September 2012)

Agreed with Druid. I don't know if this works or not since I don't own a high level dino or a brave one. But maybe brave dinoz could be teamed up with others against creeps but it would be automatically thrown out of the team if a pvp attack is triggered.

TheFitz
TheFitz (On 13 September 2012)

I agree with you druid. There isnt a need if there is any change maybe a magic item

ZenNukshuk (On 13 September 2012)

AnskarWill Nimbao potion immunity limit be raised now that it will be easier to get more points in each element?

sure, change everything all at once so there is no certainty in a game that takes a long time to grow with (hold up sarcasm sign here)



for now, let's just be glad with the decision that we can choose for each dinoz when we want to move to new skills, and that there is a new playground opening up :D

Anskar
Anskar (On 13 September 2012)

Will Nimbao potion immunity limit be raised now that it will be easier to get more points in each element?

4l34f
4l34f (On 13 September 2012)

I'm more curious about the "new breeds" part. new monsters or new dinoz?

druid2k
druid2k (On 13 September 2012)

I really dont understand this:

Brave is one (if not "the") strongest skill in the whole game

+50 hp (the second biggest hp)
+15% speed (the biggest speed increasing)
+6 element (the biggest number of element)

and its only drawback is, that you cannot form groups

which means two things

1) you cannot attack during the war in a group, and cant fight in the dome (but you can defend, you can fight in dojo, you can fight in championship..)

2) it makes the leveling up expensive (about 3-4 the times of the level up in groups)

and if I'm right, now the problem is that this second drawback is not good for you, you are asking to remove it from the game (somehow?) - saying that "please, we dont want any drawbeck on this superstrongest skill"????

Only I feel this a bit awkward?

All the brave dinoz made it possible to win in the dojo, championship, cw defense, so they gave you everything because of this skill, which worked well in every aspect. And being brave does not mean that it will stop, there is no way you can continue leveling it up, but only that it costs more!!

guys, I'm not surprised, but please, think about this.. because this is simply ridiculous..


-d2k-

0gopogo (On 13 September 2012)

epoqI spoke to the devs,
No current skills will be nerfed,
Perspicacity.

Very Nicely Done :D


about solo dinoz:
It is also the case that a team can (not always) meet stronger enemies (as well as more) than a solo dinoz would, and stronger enemies mean more :drpg_exp:

And actually you should group in team of 3 from level 2 ! At level 2 already they each will get more :drpg_exp: than if they are solo

obbies
obbies (On 13 September 2012)
dilakh

Are you sure? I thought it was number of enemies x a multiplier (based on number of dinoz).

Eg. say you are fighting monster X that give 10 :drpg_exp: each.
So:
1 dinoz vs 1 X = 10 :drpg_exp:
1 dinoz vs 2 X = 20 :drpg_exp:

Multiplier for 2 or 3 dinoz = 0.75
2 dinoz vs 2 X = 20 :drpg_exp: x 0.75 = 15 :drpg_exp: per dinoz (30 :drpg_exp: total)
3 dinoz vs 2 X = 20 :drpg_exp: x 0.75 = 15 :drpg_exp: per dinoz (45 :drpg_exp: total)

Multiplier for 4 or 5 dinoz = 0.5
4 dinoz vs 2 X = 20 :drpg_exp: x 0.5 = 10 :drpg_exp: per dinoz (40 :drpg_exp: total)
5 dinoz vs 2 X = 20 :drpg_exp: x 0.5 = 10 :drpg_exp: per dinoz (50 :drpg_exp: total)

So the main benefit between 2/3 dinoz versus 1 dinoz, is that you would normally fight more monsters (say 2 instead of 1), or better monsters. So that's why instead of 10 :drpg_exp: you get 15 :drpg_exp: per dinoz.

Personally I haven't seen anything that goes counter to that.

Unfortunately, i am right. As i said, the actual mecanism is not that logical. a monster kill is not worth 10XP you divide by the number of dinoz.
That's for a reason that you have to group 3 dinoz from level 3 if you want the best :drpg_exp: gains.
Try it for your self with your level 48+ braves dinoz and you will see :(

(btw I have a much more evolved account on the french server ;))