Well, i didnt find this topic here, and i have question to ask.
So my dear lvl6 scout has the following stuff: Smart, Shotgun, Dual Pistols, Hydroshock, On the Point, Nimble fingers.
On level up i can choose the following: Lucky Charm, Hard Boiled, Toxis Shells.
If you have a doctor on your team I'd take Lucky Charm good synergy if you like that kinda thing, otherwise go with the Toxic Shells since it's a safer bet and damage is good.
Wont the hydroshock shells and toxis shells cancel each others effects?
Nope, you'll either kill em fast or kill em slow
my choice - toxic shells
Yeah. I've got a Trooper with both Hydroshock and Explosive Shells. And a couple rifles. It's pretty damn sweet.
My favourite recruit has all the snipers bar the MOS, and he has toxic shells, hydroshocks and paralysing shells, amongst other things. He's a monster
Toxis Shells which i picked, and workes very well, ty the advice.
A question if i may: Having pilots in your team makes the pilots field their OWN vehicle more, or makes the WHOLE team use vecihlec, counting in the other classes? For some time i was thinking pilots make only their own appear more, but there is a guy with 2 pilots and his saboteur fields his tank in almost every third/fourth againts me.
In other words, should i pick up a pilot for my team to field my saboteurs heavy tank and comms officers helicopter more?