

Welcome to the questions thread!
Use this thread for any small questions you have, number each question like this 'Q12', 'Q13'.
When answering a question mention it's number like this 'A12', 'A13'.
This will make the questions easier to follow.
Example:
Player A:
Q21: "How can I get more recruits?"
Player B:
A21: "Try using the thread named 'Recruit of the heart'"
Please try to be patient, questions are not always answered in order. Wait until somebody answers your question.
If things become too complicated feel free to repost any question again in it's own thread.
Thanks 
Munition said: Reloads munition for a teammate when reinforcements arrive. One per level-up. Doubles the frequency of use of grenades.
Question: What does One per level-up mean?
Question: What does One per level-up mean?
I think it's supposed to mean one more bullet per level up, in the same way as Doctors heal 1HP each level up. However, as we all know this thing is bugged as hell, it's not really important; the resupply you get after a wave is always more than enough to get you to the next one.
i always used to think that it means "auto-load" bullets into a clip, but since i saw that it didn't i asked... answer "bugged" is ok for me
Question2: Does Speed from such skills like: Hyperactiff, Survival Instinct, Entusiastic, Thermos of Coffee include movening speed or not?
for example Huge calves gives trooper 25% mvn spd, do trooper has 50% mvn spd with Thermos of Coffee and Huge Calves?
And what really bonuses give this "speed"? faster aiming, shooting, after-aiming waiting?(that's an examples) what else?
Speed usually meant the speed of your troop when running around or movement speed. I never see it effect any other stats like aiming or recovery or initiative.
Check the wiki if you can: http://minitroopers.wikia.com/wiki/Mi...
.
I think the munitions' one per level up meant one more wave where he reloads.
A2: Well we know that the amphetamine shot gives +100% overall speed. Not movement speed. So those two types of speed do exist but not everyone agrees on which skills are movement speed and which skills are overall speed.
MY OBSERVATIONS
(what speed skills do what based on what I have seen)
Movement speed skills:
Sprinter, huge calves, heavy armor (slows down), heavyweight (slows down), sturdy (if he has heavy weapons).
Overall speed skills:
Amphetamine shot, wife beater, Thermos of coffee, hurry, hyperactive, survival instinct, enthusiastic.
Every movement skill has been classified. Feel free to debate my choices. I want to see what other people think.
I'm fairly sure Sturdy gives a decent speed increase whether you have a heavy weapon or not
Q3. Does Crybaby give any initiative boost?
The wiki says "Crybaby: ...a similar effect to Martyr" but it says nothing about initiative.
Q4. Can Crybaby deploy a vehicle? (or could Martyr?)
The Crybaby page also says nothing about vehicles. I have seen tanks deploy through a Comms Officier's support order or the Talky-Walky (just once). But never from Crybaby. 
Thanks 
Q3: All commands and actions that allow for incoming units get a minor initiative bonus(except binoculars, but includes a new incoming wave).
QTX: Do you know how saviour works in raids? Does it work like retreat that doesn't use the retreated troopers in the next waves, as it considers them dead?




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